黑神話 悟空 30小時 誠實 玩後感 - 遊戲情報科 (cc 中文字幕)
Updated: November 19, 2024
Summary
The video provides an in-depth look at a game rooted in Chinese mythology, with a focus on gameplay mechanics, graphics quality, and optimization. It explores the linear ARPG adventure, boss battles inspired by Journey to the West characters, and the skill leveling system. Additionally, it analyzes art and monster design, combat mechanics, story elements, and hitbox concerns, offering a comprehensive overview of the game's key features and challenges.
Introduction to Game Information Department
Introducing the game and its polarized reviews. Focus on the game itself without bias.
Background of Black Myth: Wukong
Overview of the development team and the game's origins in Chinese mythology.
Gameplay Mechanics and Graphics
Discussion on game difficulty, gameplay mechanics, use of Unreal Engine 5, and graphics quality.
Exploration and Quests
Exploration aspects, linear ARPG adventure, side quests, and boss battles based on characters from Journey to the West.
Boss Battles and Difficulty
Analysis of boss difficulty, combat mechanics, skill leveling system, and overall gameplay experience.
Game Optimization and Features
Review of game optimization, rewards for completing side quests, exploration challenges, and lack of map system.
Graphic Design and Storytelling
Evaluation of art design, monster design influenced by Chinese mythology, character backgrounds, and dialogue.
Issues and Conclusions
Discussion on hitbox/hit detection issues, optimization challenges, pricing, multiple endings, and overall game experience.
FAQ
Q: What is the overall theme of the game based on its origins in Chinese mythology?
A: The game is based on Chinese mythology, particularly the characters and stories from Journey to the West.
Q: What game engine was used for development?
A: The game was developed using Unreal Engine 5.
Q: Can you explain the gameplay mechanics of the game?
A: The game is a linear ARPG adventure with exploration aspects, side quests, and boss battles featuring characters from Journey to the West.
Q: How is boss difficulty analyzed in the game?
A: Boss difficulty is analyzed based on combat mechanics, the skill leveling system, and the overall gameplay experience.
Q: What are some challenges players face in terms of optimization and lack of map system?
A: Players may face challenges related to game optimization, the lack of a map system, and hitbox/hit detection issues.
Q: How does the game reward players for completing side quests and exploration challenges?
A: Players are rewarded with in-game rewards for completing side quests and exploration challenges.
Q: What aspects of the game's design are influenced by Chinese mythology?
A: The game's art design, monster design, character backgrounds, and dialogue are influenced by Chinese mythology.
Q: Is there any information about multiple endings in the game?
A: The game may feature multiple endings that players can discover based on their choices and progression.
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